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As the settlers broke the seal that confined the Oily Pestilence, this group of the forsaken was catched by Argus and subdued right before they achieved their real strenght. And ever since, their followers walk amongst the rows of the Undead Flesh, unnoticed mostly, and always seen as weak allies.
But Pestilence is a plague, that grows unseen, silent, in the very heart of Mythodea and thus gains more and more strenght every day. Now the time seems to have come, where the Oily Pestilence will reveal themselves to their forsaken brothers, their sisters of the weak natural elements and at least, to the settlers. Showing them her true and gruesome face.

We are the servants of the Oily Pestilence.
We recruit ourselves from the rows of your army.
We are amongst you.
Your armour protects you from the blades of the Black Ice, your shields protect you from the claws of death. Your courage shields you from the finality of the void. But nothing will protect you from us, the Oily Pestilence.
Enjoy the pomp of your cities. Enjoy the opulent alms of the elements. Right now, you dont fear us. Laugh at us. But when lying down ill, in your feverish delirium, you will recognize the weakness of your body. And will call for us. And we will listen. Giving you the strength and deliciousness of the Oily Pestilence.
You will beg for our help, and we will grant it. And your bodies will gain strenght, power, and we will make your bodies better, even immortality will be handed on to you.
Give into the call of the Oily Pestilence, recognize the truth and glory of our life.

The NPC Group of the Oily Pestilence got a face in 2009, presenting themselves as threat on the battlefield. And moreso, in 2012, building on the fundaments laid out in the plots of the last Event.
While delivering tactical help to the armies of the Black Ice, the focus lies on the visual presence and especially, "Madness" is a main task to bring to the battlefields. Fighting is secondary, acting always comes first. And since the Oily Pestilence has no own tribe in the true meaning, but recrutes themselves from the ranks of the settlers and natives of Mythodea, you have nearly total freedom in presenting yourself and the design of your costume.
Our emphasis is on the socalled "Touched", that will bring fear and despair, and while doing so, are backed by the mystical Biothaumaturgists on the battlefield. And the realm of dreams will be trespassed by the socalled Dreamwalkers, who try to get this part of the world under their claws.
Every servant of the Pestilence is - in spite of the plague beeing a hive consciousness - an individual. And by this, should be a horrific eye-candy in his costume. Servants are spiked with symptoms of any given illness and mutations or wounds, presenting a nauseous, bizarre and fascinating view. The roles of the Oily Pestilence NPCs are laid out for Posing and Presence.
NPCs of the Pestilence should have not only teamskills, but much sense for humour and selfirony. You will not be the cool heros (like the others on the battlefield). You are the scum of the second creation. Your role tries to act out beeing ill, miserable and abhorrent, while behaving brutal, lunatic and monstrous at the same time. Nobody with his mind in order should want to come even near to you. You should induce fear, the real power of the Pestilence.
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