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This camp is especially famous for its competent healers and alchemists - only the alchemist guild in town is able to match their skills. Nevertheless, in this camp there are also many warriors, priests, magicians and adventurers who have committed their lives and their blades to this element.
Water is movement, life, healing and headedness. Water is also cold and indecisive, but once its fury is raised, its waves take in everything that is not fast enough to flee. As its arch-enemy is the pestilence, the inhabitants of the water camp have committed themselves to the fight against the diseases and sicknesses of Mythodea. A battle that might seem shoreless at times, but might be able to give freedom to all beings of Mythodea.

"I am Aqua. The eternal current. Spring of life. I make things blossom and in the same time, I sweep them from the face of creation. Everything flows into the endless oceans of my being in order to arise with new strength and new countenance. We are the original forces of creation and through our power, you walk this land. You have faced the scrutinies of the other Seals and paved the way for the Awakening of Mithraspera. Share your knowledge, for only in unity you can persist!"

Water Camp 2011
For the devotees of the Element Water, the adventure at the Ancient Gate started with a shock: The Avatar of Aqua died. In the course of the next days, they had to search for a new one - and were able to find a successor. Alongside this quest, they succeeded together with the people of the Air Camp to win a powerful ally, the Triton As'shans. He will now act as a mentor for the Water Camp. And in the end, they managed to free Assaja Verin from the Claws of Argus and take the crown of the condemned Nyame from her and destroy this artefact.
In the next year, one of the goals of this camp will be to regain from the Earth Camp the Carafe of Healing, which is an artefact of Aqua. And there is still hope that they can manage to keep their Avatar alive for longer than a year.

The Elemental Shrine of Aqua
The Shrine of Aqua revealed without a doubt that this element was still connected with its Anti Element, the Pestilence. Which was so unlike all the other elements that had disbanded completely since the time of the creation of the Anti-Elements. The supporters of Aqua were able to dive deep into this secret and then cut this connection for good. The second victory was the fightback of the feaverish dreams. As it turned out, this was done by the very same adventurers that contaminated the Dream-Planes of Mythodea by releasing willingly said feaverish dreams from an artefact. It seems that they felt remorse for what they have done and accepted the responsibility to fix this. Additionally, the devotees of Aqua were able to train 4 Masters of Arms for Aqua and 2 for the Pestilence at this shrine.
Nevertheless, the Pestilence emerged stronger from these conflicts. Since the adventurers cut the last bonds with the Element of Aqua, its Anti-Element is too more free to do what it wants. Due to that, the priests of Pestilence were able to sanctify a Shrine for its element, which is something very inconvinient that will give the adventurers more than a headache. Moreso, there will be probably lenghty discussions among the devotees why the Carafe of Healing, an artefact of Aqua, was given to the Earth Camp and not to the Water Camp.
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