What is a NPC...
and how can I participate?
NPC is the common acronym for "non player character". Simply put, these are like extras at a movie. But not really. ;-)
NPCs at ConQuest do play full fledged characters and have as intense and thrilling gameplay as any player. But they do have less influence on their characters story, motivation and demeanor.
Most NPCs at ConQuest are part of the Forsaken armies (consisting of the "Black Ice", "Undead Flesh" and "Army of Doubt"). Together these armies are the players adversaries, the "evil" side who get their orders by the GMs (or their general army motivation and goals).

Story & style
Each of the Forsaken armies has it's individual background story and unique style. Extensive manuals are available in German and English, detailing both and including lots of pictures and do-it-yourself ideas for the characters gear and costume. All guidelines clearly state the minimum of necesseties (e.g. "only wear black and blue if you are part of the Black Ice army") and expand from there with details about armour, weaponry and much more.

Gameplay & action
All Forsaken NPCs have one single goal: to make it as difficult as possible for the players to reach theirs. This includes patrols to remote areas as well as large scale attacks on the Element Banners. At no time and place should the "enemy" feel protected - because it would not be an adventure if it weren't dangerous!
Forsaken NPCs try to put up the perfect show for players - during battles and aside from them. But if no players are in sight, NPCs do not need to be "in play". This makes a lot of things easier - especially in basic logistics like where to get water, how to get to a battle or the decoration of ones campsite. The NPC camp is completely "out of game" meaning you do not have the same restrictions concerning ambience tents and (e.g.) cooking-equipment as the players.
Roles and NPC Portal
With the help of a sorting list (German: "Zuteilungsliste") the army structur is created. This is done by the NPC community internally. The GM and ConQuest organizers appoint "Liable Custodians" for each of the armies who are also part of said army. Together with the armies GM team they support the NPCs around the year as well as on site.
The armies generals do not change often and are usually the same every year (as long as they are not defeated by the PCs). How officers high and low are appointed differs from faction to faction but it always starts with the "sorting list". All information on that and lots of other stuff (including all manuals) are available at the "NPC portal".
The NPC portal is a restricted social media site where NPCs can exchange ideas and best practices as well as download all kinds of background material and styleguides.
The Forsaken Factions

The Skargen
The Black Ice


The Undead Flesh
Army of Doubt


The Oily Pestilence
The Oily Pestilence came into being through more of an accident, but it was rooted in the intention of wiping all sickness from the face of Mythodea. From the experiments of the Anscient Rulers sprung something that soon couldn’t be reversed or even stopped. Sicknesses spread and had only one goal: To feed and multiply. Trying to live with this new creation, to stem its flow, the Biothaumaturgs and Dreamwalkers came into being, who use the Pestilence but at the same time are its most tragic victims.
Absolute Leere
