Banner of Unity
The many are strong: United in their believes to serve the land and the Elements they fight with their combined strength. They are the reasonable, the intermediators and arbitrators who unite the Elements in their eternal conflict. Only the combined Elements will be able to take the fight into the Forsaken's lands.
There was a time when only the Northern Seal followed this path but today it is known throughout Mythodea. Their critics are legion, especially among the followers of the Adamant Banner. But even their harshest opponents came to accept the strength and bravery of Unity.
(Being "Adamant" at ConQuest refers to ones strong or even fanatic belief in the Elements. All their wishes and orders must be immediately put into action with no discussion. The "Silver" way once was the path of pacifism, distancing one self from the war on the Forsaken. In modern times it's meaning changed to being true to the Elements but able to question their motives. One would still adhere their orders but choose one's own way how to do so.)
- The Silver Ward
- Viribus Unitis (Seal of the North)*
- The Guardians of the Storm
- Ad Astra*
- Blutpakt*
Further wards available as requested (from 100 players upward).
*registration to these wards is limited.

In spring please use the "Online Ward-manager (Viertelmanager)" to choose the ward and specific group you want to camp in. You can also use it to either change your Banner or transfer tickets.
Viribus Unitis
To gain entry into this ward you need to register with the ward organizers here: Northern Seal Forum
Further information can be found on the Viribus Unitis Homepage
With combined forces they fight for the future and the native soul of the country. They are the mediators between the constantly brawling elements and prefer neither Terra nor Aeris, neither Aqua nor Ignis and not Magica. Only the unified elements, which settled their differences, are able to march united and strong against the Forsaken! Guided by the Nyame and the Archon of the Northern Seal, gathered the Viribus Unitis many settlers from all across Mythodea and those who want to become ones. Their philosophy of a camp whose residents are welded together by friendship, duty and responsibility, has let them passed the last summer campaign successfully.

The Guardians of the Storm
Further information: Die Sturmwächter

Ad Astra
Unity! Strength! Solidarity!
Further information at the Ad Astra Homepage.

Söldnerviertel
This is the camp for those whose loyalty lies with the men and women they bear
arms with for jingling coin. Appreciation is something they only expect from their
kind, but they are nevertheless the most reliable fighters that their employers
could wish for. Their reputation precedes them. The Commission Agents
(Commissionaire) are responsible for keeping the coffers filled, while the military
leaders (Heerführer) lead their fighters through the horrors of the battlefield,
where they spill their blood for gold. Everyone has their place in this alliance.
The mercenary camp offers play as a service provider of the special kind. We are
open to everyone who loves both the fighting and the collective play outside of
combat.
This is a place where everyone who does not wish to be part of some ultimate
goal can become part of an unique community. Whether you are heavy infantry or
archer, shield wall or skirmisher, healer or mage – this is where you belong.
Mecenarie-Facebookgroup