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Further Events:

Explorer's Banner

This Banner is for all who come along but have not yet decided to align with one of the major political powers within the Great Host. The explorers stand loyal besides the Elements but do not belong to the Adamant. They rely on their strength and a clear state of mind but are not part of the Silver Ones. They are not in the service of any lord or ruler... but if chance presents itself to gain power and influence, they have no reason to swear fealty to the one who will reward them!

This banner is perfect for everyone who wants to see a little of everything and be part of the whole experience without any binding ties. This Banner has it all - adventures, fights, ambience... and lot's of connections into this thrilling new world!

The Explorer's Banner also is the best equipped banner concerning international players. We aim to provide all in-game information in English, the camp NPCs are multi-lingual and all GMs as well.
From a GMs perspective: The Explorer's Banner should be your first choice if you've never found your way to Mythodea or the Mirrorworld before. Learn how this world works, get connected and find new friends to conquer this world together. This banner's quests concentrate on basic storylines that do notn require any knowledge in advance. These story-arcs are also free from influences from the Adamant or Unity Banner.
The Explorer's Banner contains these wards:
  • Adventurer's Ward
  • Wayfarer's Arrival
  • Porto Leonis*
  • The Awakening
  • The Family Ward
  • The Realm of the Roses*
  • The Fortress of Diversity

Further wards available as requested (from 100 players upward).
*registration to these wards is limited.
In spring please use the "Online Ward-manager (Viertelmanager)" to choose the ward and specific group you want to camp in. You can also use it to either change your Banner or transfer tickets.

Wayfarer's Arrival

We are the new, we are the others,our way is cloaked in darkness.

We are here to lern,we are here to help,to understand.

How do we accomplish lerning, helping and understanding?

We need companionship, diversity,opennessand a will to get invilved.

Shipps disembark on Seatradingguild atolls shores from many distant land. Their ships take new souls to this land every year. On a search for freedom, adventure, security or something new. Many of them where overwhelmed by the complexity or the way things are done in thes new world.

5 years ago a group of wayfarers of note receaved the call. We founded the Wayfarer's Arrival, ererybody new to this strange new world full of wonders, should feel at home and in good hands. We had the dream to lay the world to the newcommers feet, to show then, to explain them, to teach them to love it. We dedicated to this goal. But we know, we ar the beginning of a way. We are there to squire the "kid" on its first clumbsy steps to explore this world. As soon as you have lerned what Mythodea means to you we will let you pass. You make your own decitions, where they will take you we dont know, but we know wher they could beginn.

Join the Wayfarer's Arrival!
Become a part of Mythodea.

Fortress of Diversity - Feste der Vielfalt

The fighters of the Fortress of Diversity are primarily committed to the fight against the forsaken. This can be the physical battle on the battlefield as well as the battle with words, knowledge or other abilities. As an army of volunteers, the fighters draw their strength from the diversity of their members, and representatives from various nations, seals and foreign countries gather under the banner of Fortress of Diversity. The roots of the Fortress lie in the earth camp, whose avatar Terra once sacrificed herself, to make the attack on the world of the primordial sceptics, the Kelriothar, possible. Tradition, friendship and a belief that together we can win the fight against the forsaken, unite this quarter. Actions and mutual help count more than status and origin. Experienced alchemists, healers, craftsmen, traders, shamans, magicians and adventurers, who also shape the Fortress with their abilities, stand side by side at the quarter's many fighting men and women. And everyone is welcome in this community, which values the community and diversity of the Fortress and wants to contribute to the fight against the forsaken.

Additional Information can be found in the Forum of the Fortress of Diversity and in the Facebook group of the Fortress of Diversity.


The Realm of Roses

To gain entry into this ward you need to register here: Realm of Roses board (

The Ward of Roses is the camp of the Realm of Roses, where inhabitants and friends of the Realm are gathered under the colours of their Archon. The concept of the realm is dominated by plot-focused play especially on background of Mythodea and the belief that loyalty to the Elements and reason do not necessarily exclude each other. However, the first year’s priority is for all players involved to get to know each other and merge the different groups into one Realm. We want to head off into the “new chapter” as ONE Realm with a high standard of role playing. The NPC-camp, gathered around the Nyame Esthaer and including Ouai and Naldar, will be placed near this camp.

Porto Leonis

The Porto Leonis ward consists of the citizens of the Free City of Porto Leonis, as well as their friends and guests, under the banner of the explorers. The city was born as a logical development of the freethinkers - with which the quarter meets its heritage and thus belongs to one of the three core wards of the banner. We are less concerned with the aristocratic game of the courtyards, but live the guiding principle "Reputation through achievement! Whether craftsmen, warriors, artists or magicians, we are all united by the desire to find a place in the structure of the world in the light of the elements. So come to our fires, laboratories and ritual circles. Take part in the debates of diplomats and scholars, the planning staffs of warriors and their training. Be part of the whole and stand by our side to strengthen the banner and prepare the way for it. You can expect a down-to-earth game, which pays special attention to the cohesion IT like OT. A high ambience standard and game density to create a wonderful gaming experience is our goal. Have we aroused the interest? Get in touch with us, with questions!


The Family Ward

The family ward offers all Mythodea fans with kids the opportunity to enjoy the ConQuest even more stress-free. Short distances to the sanitary facilities guaranteed!

The Awakening

A faint whisper is heard all over Mithraspera; the promise of a new era. Settlers are leaving home and hearth, counts and barons laying off their titles, soldiers leaving their armies – all to join the Diaspora of Gawrok Trollfells who wanders the valleys and streams endlessly and calls all of Mithraspera is home.
"Do not lose sight of yourself, for if you do not know yourself you will not know the true enemy!
For too long intrigue and in-fighting for rank, title and land have clouded our eyes and we have lost sight of the true danger facing us. Let us stand as one." Spreading this message of unity the awakening travels the land helping where needed with a freedom bound only by the horizon.
We are true adventurers. A colourful mix of peoples of every rank and creed be it warriors, merchants, mercenaries, Bards, whores, nobles, peasants and beggars – as one – sitting together at a table. Whether in war or peace, we are wherever we are needed. We are nobody's king and nobody's servant.
We are the awakening!

We are a versatile closely knit quarter with a lot of atmosphere and a broad range of opportunities to join the plot. We facilitate very active play within the camp as well as the battlefield but also have a strong group of players solving plots. We welcome all active players and groups and are happy to involve interested beginners. To gain entry into this ward you or a representative of your group needs to register with the ward organizer at