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What happened so far...
Since 2002 the Stories arount Mythodea develop more and more Challenges. In this Overview you can read what happened so far.





It has been foretold that the heirs of the rulers of this culture should one day return to settle in this world again, but only if they would take on their inheritance.
The settlers’ progress halts at Shang Meng Ray, a site of justice of the Ancient Rulers that now lies in ruins. There, the settlers manage to get some valuable information on their foes, the Forsaken Elements, their creators and the ancient culture. At the same time, through the cunning of the Sharuhn’Ar, the Forsaken manage to open the seal of the South.
In a border stronghold of the Undead Flesh he constructs a seal. As the host of the elements can’t break the fortresses’ walls the seal closes over the avatar of Terra. The advance of the warriors of the elements seems to really be halted for the first time in seven years!
But apart from this realization the settlers also won a great victory: Aniesha Fey, Mistress of the Viinshar, was finally annihilated.
Argus is captured and Phileas Strongbow is made captive. The settlers bring him to court where a fatal mistake leads to Paolo Armatio’s death. Finally, Argus is sentenced and executed. At the same time, the scholars and mages try to understand why the Ancients Rulers had put a seal over this place, the greatest sanctuary of the elements of Mythodea. Finally they realize that the Ratio had made it possible for the Primordial Sceptics to bring new things into this world, which was never part of the plan of the elements. Putting the source of this creative power the "Smithy of Creation” under a seal seemed to be the only way to hold the blasphemers at bay.
Now it was time for the settlers and heroes of the Elements so face the root of all evil on Mythodea. A War Council was formed and a Large host sent into the Mirrorworld to find and judge the Sceptics in their secluded world.
But this attempt failed. A beachhead could be established on the other side of the crystall portal but all connection to the Elements was lost instantly when the Large Host entered the Mirrorworld. Within hours the forces were weakened and during the first night, the only present Nyame almost died. Even the powerful Archon of Thorns was not able to hold his ground in the following battles. Some places could be identified that had some kind of connection to Mythodea. But even at great cost those Shardspots could not be protected from the attacks by the Forsaken. At the dusk of the fourth day in Kelriothar (the original name of the Mirrorworld), after all the Shardspots close to the beachhead had been destroyed and even the last remnants of Terras Avatar were lost the War Council ordered a full retreat. They escaped to Mythodea, already planning a second attempt one year later.
But not for long. Although both his as well as the body of the Herald of Doom seemed to be destroyed they returned only days later inside new bodies. A mystery that must be solved if the Primordial Sceptics are to be defeated! Meanwhile, brave soldier tried to gain control of Sim Sin'karaleths laboratory as well as her Dreamspike. The Herald of pride helped a little and hindered a little but in the end both endeavors succeeded. But if the new masters of those locations will hand control over to the Great Host is still uncertain.
During those daring hours at the Dreamspike, the Almahandra died and the Almahandir awakened and ascended the Black Throne of Dreams. Simultaneously some kind of agreement was met with Exar Charon at the Throne of Gold. This former Primordial Sceptic now seems to have become an ally. He helped to redeem the body of the Avatar of Terra and bring her soul back to Mythodea. But if such an individual, who formerly was one of the Creators of the Forsaken can now be trusted is yet to be seen.
All those triumphs were made possible by design flaws within the Sceptics creations (especially the Black and Golden Thrones). It can therefor be expected, that the enemy will protect their equipment better until next summer. A development that will present the Element's champions with new challenges!
The Great Host focused on this task and missed a lot that happened elsewhere. The great hope to kill off serveral Heralds and finally find a weakness that could be exploited to destroy the world was turned against them. The Undead Flesh managed to attack the Home of Souls inside the Banner of Explorers. The attack was stopped but a taint remained. Shey ksun Aret managed to attack Windbringer and the World Council and only the destruction of one of her Herald bodies stopped her from achieving godlike powers instantly. The forces of the Doubt as well as the 'Negators' seemed to have established an elaborate spy network within the Great Host and knew of all and everything long before most of the Elements warriors knew themselves. The Worldbreaker was secured by the Army of Doubt and put back into duty. The Shadow Alliance that was struck with Cel'athun the year before came to a sudden end when he was killed (but at least one of his masterplans to destroy the Mirrorworld from itself survived). Two of the Vaha'tar, carriers of the mighty 'Swords of Power', were killed and only one new was crowned, calling the Sword of Destruction his own. And finally, although the large artefact called Kedis'drogun was removed from Firins grasp it was neither understood compeletly nor used for more than simply shutting it down. This enabled the Nan-urr, a mysterious creature from within the artefact, to partially escape and leave scars on Mythodea.
In the end, the Great Host withdrew. Time continued to exist and flow and the Crow (Firin) was dead. But the Primordial Sceptics on the other hand had grown stronger again, ready to strike at Mythodea to take back, what was once theirs...
For three years, the Great Host tried to defeat the Primordial Sceptics and their forsaken mirrorworld. There was some success but finally the enemy managed to launch a counter attack during the fourth year of the campaigne. They invaded Mythodea, conquered the Worldforge and constructed a mighty fortress to defend it.
The Worldforge was the source of all this magic and power but soon the World Council, founded four years earlier who had also control over the pure powers of creation beyond the Worldforge, cut the Sceptics off. A struggle for said power began that still lasted as the Elements army arrived.
For four days, the settlers and adventurers laid siege to the fortress and were repelled. Aside from the main battlefield, they tried to achieve tactical and strategic advantages within the banners:
- The Adamant Banner tried to reconstruct the Griffin Gate which had been infested by the Black Ice. Although they managed to get the Black Ice out it still was not ready by the end end needs further repairs.
- The Retinue was abuzz with the murder of the newly appointed master of guilds. Aside from that a mysterious group of fortune tellers arrived who seemed to be more than charlatans. And of course there was the Heereswacht and the fourage - supplies and security for everyone!
- The Explorers cleansed Seelenheim (Soulshome) of its undead taint but damaged its body in the process. Futher healing will be needed. The banners arch enemies Emeline and Ni'Shanhaz were driven off but far from defeated. And - accoring to the banners name - many curious and important things were found, even a (very disturbing) secret passage into the fortress.
- The Banner of Unity had extensive discussions about the possibility of an alliance with the undead Saint Nimoe but due to pressure from the Adamant banner no pact was forged (also due to these discussions being a lot more public than the shadow alliance of the years before). But they managed to consecrate several standards and shrines, effectivly improving the banners prowess in battle.
- The Freedom Banner tried to destroy the Primordial Sceptic Kor'zuhl-et4 for good. The original plan was valid and their willingness to sacrifice impressive. But the way it went down it was uncertain in the end, if it really defeated the Sceptic or maybe just one of his Heralds...
- The Orcs, who seemingly were still part of a pact or bloodban forged eight years prior, were freed from the domination by Silent Hill and finally fought side by side with the settlers in the end.
- The Kelriothar Workshop was successfully adapted to Mythodea and reactivated. It now is fully under the Elements control due to an established "Genius Loci" and two Talla'kesh. Timorial the Kell Goron, how was often seen nearby, was handled with suspicion but finally not killed so he was able to flee to the mirrorworld together with his servants and creations.
The battle was long and hurtful and at some point, all the Elements warriors had again been driven out of the fortress. But damage to the gates and walls was extensive, enabling a small task force, led by the Archon of the South, to retake the Worldforge again and drive the Forsaken back into the mirrorworld. Victory!
Help reached the players in the form of the Stone Father who returned to the world. The reknown Guardian (see ConQuest 2013) provided a way to save the leylines and seal the ruins of the Worldforge with an ancient apparatus. For this all banners had to work closely together and join in a concentrated effort.
The situation grew complicated as additional threats and enemies appeared to hinder the banners in their goals. These included...
- The butcher Joseph haunted the Unity Banner, but could be beaten back.
- The Unity also dealt with the Temple of Terror and the dark aspects of Aeris beliefs.
- The Explorers Banner planned ahead and formed a group around the "ghost wanderer", who is to watch over the leylines in the future.
- In addition they teamed up with the Retinue Banner and finally defeated the long-time foe Ni'Shanhaz.
- The Retinue was able to finally dig up the rat network (spies).
- In addition, a new mineral was discovered in the Retinue, including its processing and refinement.
- The orcs, along with the Freedom Banner, destroyed the Hellsbells of Corpsdale.
- The Abbot of Eysenfest was hard on the Adamant Banner, but he was also defeated.
- The griffon portal also was cleansed by the Adamants on Saturday Night (just in time).
Shey ksun Arret had summoned the two thrones to Mythodea in a final attempt to escape the decaying Kelriothar. But her allies, Mebreth of the Pestilence and the essence of the Black Ice, could not hold them for them. By giving up their lives, the Vaha`tar of Justice and Annihilation destroyed the two relics of Kelriothar and thus Shey's power base.
In a final battle, Shey was defeated by the last surviving Vaha'tar (Fusion), ending any attempt to preserve the Kelriothar or its powers forever.
More details can be found on our blog (also in English)!
The largest ancient city has been found. Far to the west on an island atoll lies Methraton'Thul, former capital and today only ruin.
There the Episcorpa, Highest Cleric of the Undead Flesh and confidante of the new Bone Queen, has begun a dark work.
With the forces of undeath, four sacred temples of the elements were bound and perverted.
The allies of Episcorpa, the Black Ice, use this to draw strength and virtue from the temples to give them to a new threat. The sleeping black prince.
In the banners the four temples had appeared, together with the already known atelier, which could still be saved from the mirror world.
- At the Adamant Banner, the Citadel of Life, already known from the Chronicles of Mythodea, was in danger. Threatened by the forsaken Edalphi Perfection, which could be outwitted and killed by heroic wisdom.
- The Temple of Sorrows, a sanctuary already known in the Banner of Unity, was brought Chaos and Sorrow by the masked and corrupt Edalphi Mercy. But even she was the victim of an elaborate plan with magic and blood and could be killed.
- In the banner of the explorers was the cradle of decay. This place died and prepares for its rebirth. It was threatened by the three Edalphi Decay, Melody and Farsightedness. But also Decay was devastatingly beaten.
- The halls of the never-ending fighting appeared in the banner of the freedom. There they fought bitterly against a creature of black ice, the dragonfly queen. She could not be destroyed, but her champion, a creature of pestilence and already for years a creature of disgust and misery.
- In the banner of the retinue stood the atelier, which not only revealed new secrets, but also successfully defended itself against the Edalphi Euphony and killed him.
But when the Black Prince rose, only a shadow of himself and weakened by the successes of the settlers, he was still a terror who joined the Black Ice to lead it now.
At the same time, attacks were reported everywhere in Mythodea. The Skargen are here!
They devastate all coasts and search for blood and salt, often leaving behind only ashes and suffering.
It succeeded in individual missions, which took place thanks to a mystical portal in completely Mythodea, to strike back the Skargen, times more times less.
Their leader, the daughter of the Golden One, who calls herself Isliv, allied herself with the Black Ice and the Undead Flesh.
The largest city from ancient times was defended. The enemy was defeated.
But the victory tastes bitter in the face of the dark clouds that come over the sea.